

Does not respawn the first few times you meet it (assuming the game has respawns), but is still not in a designated boss area.Has an entrance like a boss or mid-boss, but is not in a designated Boss Room and/or has no Life Meter.Has the ability to inflict many status effects on you, sometimes multiple effects at once.Has a lot of varied attacks compared to regular enemies.Has at least one of the following points, but one of the above must still be included to count:.(The Useless Useful Spell is almost certainly useless here, unless used as an Outside-the-Box Tactic.) Requires a lot more strategy to defeat than a regular enemy.Can also have attacks that are difficult to avoid (whether or not dodging is based on skill or chance). It does a lot more damage than a regular enemy (moot if the protagonist is a One-Hit-Point Wonder) and is quite capable of Total Party Kills.This is usually through HP, but it can also have extremely high defense or evasion (similar to a Metal Slime, and may even be a particularly aggressive one) if such stats exist. It is a lot more durable than a regular enemy.It can be any of these traits, but it must have two or more. In order to determine if a regular enemy qualifies, it must have at least two of the following traits. Eventually, it goes down, but not before you had to resurrect the mage twice, and you had to use up two-thirds of your total magic point pool.
DEFEAT A MINOTAUR GUILD OF DUNGEONEERING FULL
You launch your best spells and special attacks at it, using your healer's super expensive full party heal spell. You're 12 levels higher than the average enemy here, so just give it a few attacks, and it should be over with.īut not only is it still standing after three turns, but most of your party has lost over half their health. You're walking along on your quest to save the world, when you run into a Random Encounter with a three-headed, skeletal dragon. This trope is the top tier of these, enemies that are so powerful, you wouldn't be blamed for mistaking them for bosses (hence the trope name).įor example, let's say you are playing an Eastern RPG.

But there are exceptions, enemies that are annoying, dangerous, and/or powerful. They are usually just there to soften up the heroes before the Boss Battle of a level ( usually) or to make safely getting past other obstacles more difficult. Mooks in video games typically aren't supposed to be too hard on their own. This trope is also therefore not possible in real life. Unless the character a) has specs mentioned in some way, and b) is explicitly stated to not be a boss, then no story examples are valid. This is a gameplay trope, not a narrative trope. "Final Fantasy (NES) RMSCRT part 17a of 19" note RMSCRT stands for Red Mage Solo Challenge Review Thingie, regarding Warmech.
