
With the auto-feeder in place now the tail gunner should hopefully never have to move, so he gets all the gear regardless of how heavy it is - same for the Pilot. I’ve also armoured everyone as much as possible based on how much moving around they have to do. I now have the auto-feeder for the tail gun and the special ability for the radioman that lets me auto-tag fighters within radar range, which lowers the CLICK ALL THE THINGS urgency in a serious fight. I took it very carefully and replayed the standard missions a bunch before moving on to the stage-critical mission, so that I could pimp the crew and the bomber. Whisper it, but I still have my original seven crew members going. Now, where to watch 12’o’clock high again! If anything, beyond the cartooney look, it is a vibrant homage to the insanely brave men like Grifman’s uncle who were flying those paper fortresses. I understand the need to pause on purpose, but it would destroy the very mean of the game. That avalanche is heavily dependant on you being faced by a lot ot things going on at once, and (probably) choosing poorly. Again, in a way somewhat reminding me of Massive Chalice, when you keep everything under control, it may go fine, but then something slips, which lead you to something else slipping, and you are caught in the middle of a cataclysmic avalanche.
#Bomber crew cracked crack
This isn’t as much of a strategy game you have to crack as it is a panic simulator. This isn’t its aim: if anything, Bomber Crew reminds me of Massive Chalice because of what I think is a misunderstanding of the game authors’ intentions. If you could pause, the game would be just some FTL clone, as implied often. The choice of real-time is actually a very smart one: it is what is pushing the theme. I only spent a couple of hours playing, but I can only find the game wonderful. And yet, while I am very bad at action games, I manage somewhat to not fail miserably all the time (still often) in Bomber Crew. I grabbed the game, and anybody who knows me know that I have some of the worst twitch reflexes in the world. By my count there were two of us left alive on board, me and Raines. The Blue Devil banked hard left, turning 180 degrees. I guess there’s not much more we can do.” “Corey? You all right?” A long pause and Raines’ drawl came back on the intercom. Approaching target.” I could hear the tension in Raines’ voice. I knew he was dead because there was no more firing from back there. The tail gunner stopped responding on intercom, but the Germans weren’t letting up and no one was left to check his condition.


50 caliber round, probably friendly fire from another bomber. The cockpit must have been a terrible mess. Olivetti bought the farm along with the co-pilot and the navigator. Steinberg’s lucky to be alive.” The waist gunners were stationed in the fuselage above my head.Ī hundred Messerschmitts attacked our formation, but we drove them off. Six of us said our names over the intercom.Ī minute later Olivetti spoke up.
